Parlor Combat uses Signature Calls and Gestures (in place of Method) to indicate an attack. Parlor Combat is used when you or your opponent is a Non-Combatant, or standing within 10 feet of an open fire. Nothing is used to hit anyone.
Move into range: about 3 feet for Melee and about 10 feet for Projectile.
Start of round: the attacker obtains the opponent’s attention, saying “Initiating Parlor Combat” if needed, then uses the Gesture and says the Sig Call as described for weapons and effects herein. Once the attack is announced, the opponent must stop and resolve the round. Other Players cannot interrupt once the round starts.
Both the attacker and opponent holds up either 1 or 2 fingers at the same time.
Add the total number of fingers held up. Even means the attacker missed the opponent. Odd means the attacker hits and the opponent may call Resist or be inflicted by the effect.
End of round. Other Players may join to attack either party. It is the opponent’s turn.
An attacker can attack only one opponent at a time, but an opponent can face multiple attackers at once by following steps 2 - 4 with each attacker during a single round.