Medical & Cybernetic Lab
General Rules
Ammunition
Armor
Communications
Currency
Detention Block
Holonet
Lock
Medical & Cybernetic Lab
Real Electronics
Recharge Areas - Obelisk & Gonk
Tags
Thievery
Throwing Weapons
Also called the Cyberlab, this is a cabin that assists characters using the Medic, Droid Mechanic, and Cyberneticist Skills, and the Surgeon Technique. Check the website under Events > Camp Map for the cabin number where the Cyberlab is set up. The Cyberlab cannot be moved, altered, copied, or stolen during an event. You must be inside the cabin to gain the following benefits:
- Cyberneticist Skill - Installing / removing Augments does not require Bacta Nanites.
- Droid Mechanic Skill - Installing / removing Augments does not require Bacta Nanites.
- Medic Skill - Cure Health does require Bacta Nanites to restore 10 HP in 15 seconds of using a bandage wrap. Using Bacta Nanites offers no additional benefits.
- Surgeon Technique - Cure Health does require Bacta Nanites to restore all HP in 5 seconds of using a bandage wrap. Using Bacta Nanites offers no additional benefits.