Also known as: the Resistance, Rebels, Seperatists
Faction Status: SECRET
The planet Selvaris, where Galaxy Awaits takes place, enjoyed a few years of peace after the founding of the Galactic Empire. However, rumors persisted of Jedi hiding on the remote forested world eventually leading to the appearance of Imperial forces on Selvaris. In response, small handfuls of individuals brave enough to act against the Empire formed. These rebel groups are spread across the towns and villages across the planet and how each one operates is different as well. Some work in secret, some are out in the open.
Corox Station, where the Galaxy Awaits campsite represents, is known to have a rebel cell. The locally stationed Imperials has made arrests, but the spirit of resistance continues on operating in secret to undermine and even defeat the Imperial Outpost of Corox Station.
Fulcrum is Mission Control and reached via the Holonet, walkie-talkie, or NPC contact currently IG. Do not go to Mission Control camp directly.
Radio Channel 1 - General / All Players
Radio Channel 3 - Fulcrum
Base Leader is Title given to a Player Character serving as a point-of-contact for new Characters to the Faction, and the decision-making leadership for the Faction. They are found on the Holonet and IG at events. How a Base Leader PC is selected (via vote, Rank, etc.) is up to Players to decide.
As a Secret Faction, the Base is any place the Rebel members meet for private discussions.
An Objective is a task assigned to the Rebellion Faction. Players decide how to complete each Objective posted on the Holonet for each event. Each completed Objective is worth Credits paid to all Rebellion members regardless of individual participation. Please see the Rulebook for bonus and rewards for completing all Objectives in an event.
The Empire and the Rebellion are trying to defeat one another. A Defeat occurs when all PC members of a Faction either change Factions, or are removed from gameplay for the remainder of the event. The defeated Faction becomes secret, and the victorious Faction becomes public, until the next Defeat.
If the Rebellion is Defeated, Mission Control maintains NPC contacts for new Player Characters filling the Rebellion Faction.
If you choose the Rebellion Faction, you are playing a Character loyal to the Rebellion. The traitor, turncoat, concept has been overplayed. This Faction needs loyal members to function properly in the game.
Please see the Rulebook for details.
Use your combat training to plot and engage in strategic covert strikes on the Empire Faction and the Rebellion’s enemies. You may also participate in various combat skirmishes around town as well as assist in daily operations of the Base.
As a spy, you provide intelligence and counterintelligence for the Base. You may use slicing, infiltration, sabotage, and theft to obtain information, disrupt the enemy, and root out enemy spies and dissidents in the Rebellion Faction.
As a trained Force-user from a Force organization and Order 66 survivor, you handle matters of the Force for the Base. Deal with Inquisitors, recruit Force-sensitives, and manage Relics and Rituals.
As a politician, you write legislation that benefits the Base and the Rebellion cause. You may submit new laws, manage permits, become an Elected Official, write press briefings and create Rebel propaganda, act as an attorney during court, campaign for funds, and other such activities.