All Aliens and Humans can use Relics as long as any Prerequisites are met. Droids CANNOT use Relics.
If you do NOT have the Force-sensitive Skill, Relics cost 2 Force Points per use.
A prop is required for each Relic Tag to meet the 360 Degree Illusion rule. Weapons must meet the Weapon Specs.
Prerequisite Skill: Striking Weapon
Prerequisite Technique: Reflect
Wear this Relic to replace the Lightsaber with any melee weapon when using Reflect.
Prop - a Belt of Bodo Baas.
Wear this Relic to use the Daze Effect. Use the Method, spend 1 FP, and say the Sig Call.
Prop - a gold metal or brown leather circlet that you can wear.
Duration: 5 minutes
Signature Call: “Mental, daze”
Say the Sig Call to inflict a trance-like state on the recipient character. While unaware of her surroundings, the character is unable to speak or attack, but can defend. You cannot use this on yourself.
With your fingers pressed together, wave your hand at eye level in front of your target’s face (think how Jedi use Mind Trick in the movies). If you are using the Focus Skill, stop and hold your hand in front of your target’s face.
With an empty hand, touch the player on the shoulder, hand, forearm, foot, or shin and say the effect’s Sig Call. DO NOT use this Method on a player actively swinging or shooting a weapon else the target is not affected (likewise don’t swing/shoot a weapon as protection against Touch).
Wear this Relic to negate the Force-sensitive FP penalty while using Augments.
Prop - a black cloak (shoulder to knee, minimum).
Prerequisite Skill: Archery, Blaster, Brawling, Lightsaber, or Striking Weapon
Attach this Relic to a weapon to use the Heavy Strike Technique. The damage increase can be added to Heavy Strike and Strength Enhancement, but no strike can be more than 5.
Prop - a silver ‘stone’ (i.e. foam) 2” or larger with a yellow eye painted on one side.
For each Force Crystal carried on your person, increase your Force Rating by 2. These additional Force Points are restored with Cure Force as normal. Adding a Force Crystal does not change your current FP, needing Cure Force to bring the points up to the new Rating. Removing the crystal lowers your FP only if it is currently higher than the new Force Rating after the crystal is removed. Your Force Rating cannot be higher than 20.
Prop - a blue or red ‘crystal’ or ‘stone’ 4 inches or larger. Example.
Method: Cure Gesture
Carry this Relic on your person to use the Cure Health Effect to heal 5 instead of 2. Use the Method, spend 1 FP, and say the Sig Call.
Prop - a clear or white ‘crystal’ or ‘stone’ 4 inches or larger. Example.
Signature Call: “Cure health 2”
Restore 2 Health Points for the recipient character. You cannot use this on yourself, unless via a Consumable.
Hover both hands palm down over the recipient’s ‘injured’ area such as arm or leg.
Whether leading or participating in Group Counseling, have the participants sit in a circle and place this crystal in the middle to double the FP restored by the Counselor.
Prop - an orange ‘crystal’ or ‘stone’ 4 inches or larger. Example.
Without costing FP, wear this Relic to increase your Health Rating by 2, as per Armor Bonus. Your total Health Rating can never be higher than 20.
Prop - despite the name, you can use any full face mask or helmet from Star Wars no later than Return of the Jedi. Mask examples. Helmet examples. Enlarged eye holes in replica masks and helmets for better visibility is permitted.
Wear this Relic while using the Obelisk or Group Counseling. Add any bonuses from the Meditation Crystal and Alchaka Technique respectively, then double that amount of FP regained. Example: Group Counseling normally refreshes 1 FP. With a Meditation Crystal the amount is 2. With a Ritual Robe the amount is 4.
Prop - a robe in the style worn by the Old Jedi Order, can be any color.
Wear this Relic to use the Force Lightning Skill. The Skill’s prerequisite is not required.
Prop - a purple ‘crystal’ or ‘stone’ amulet 2 inches or larger on a necklace. Example.
Throw a bird seed packet or foam ball at your opponent.
Sit this Relic inside a room with one door to keep Force Ghosts from either entering or leaving the room. On a card state “Sith Chalice, Force Ghosts cannot pass through this door”, then place that card on either the outside of the door to prevent Ghosts from entering, or on the inside to prevent Ghosts from leaving. Only one Sith Chalice card can be placed on a door at a time.
Prop - Sith Chalice or an equivalent vase 12 inches tall or larger.