Rules

Our latest version of our rule book contains everything you need to know to play the Galaxy Awaits!

Weapon Specifications

ALL WEAPONS MUST PASS A SAFETY INSPECTION EACH EVENT.

Safety inspections are held by the Prop Safety team in the Logistics area or at SC Camp. Approved weapons will be marked in some fashion, and any weapon without that mark cannot be used in the game. You can bring any LARP weapon in to be checked, even ones that are not listed below in order to have it added to the list, but there are no guarantees a weapon will be passed, so be prepared!

All weapons and shields must be DRY during use at an event. Paint, adhesive, sealant, and lubricant cannot be done at event as they can get on other players, specifically in the eyes and on costumes. Repairs to weapons/shields may be allowed with approval by Prop Safety Staff both prior to and after the repair.

Combination Weapons - Attaching two Nerf blasters with their tactical rails as Hasbro designed is allowed and counts as a single weapon. Otherwise, no two weapons can be combined. Thus, bayonets and ‘gun-blades’ are not allowed, and neither is taping two blasters together.
 
Loaned Weapons - The game will not be able to loan weapons to you. Learn how to make your own weapons! Get started at Plastidip Artists Facebook group or How to Make a LARP-safe Lightsaber.

ARCHERY

  • Any bow and/or arrow from Professional LARP weapon manufacturers Calimacil, Palnatoke, Epic Armory, IDV, and Windlass are allowed.
  • Bows are any real straight bow, from any store, with a 26 pound pull or less. 
  • Arrows must be made by a Professional LARP weapon manufacturer above.
  • As an alternative, NERF bow and arrows can be used instead of a real bow and boffer arrows.  

NOT ALLOWED

  • Compound bows, real crossbows, and crossbows found on the LARP equipment websites.
  • Homemade arrows.


BLASTERS
  • Nerf, Air Zone, and Buzz Bee are the only brands allowed. 
  • Blasters, including the Star Wars Nerf weapons, must be painted. Black or gray for the simplest, but more decorative realistic paint work of any color scheme that fits the Star Wars theme is highly encouraged. An orange tip is allowed, but not required. 
  • Blasters must shoot one foam ammo per trigger reset regardless of how the toy works to shoot the dart (flywheel, spring, battery operated, etc). 
  • Functional parts must remain within the original toy shell (the parts cannot be removed and placed in a custom shell). All blasters must be stock out-of-the-box operation only. 
  • Decorative modifications are allowed. You can customize stocks, handles, and barrels as well as add custom decorative pieces. 
  • Light and audio modifications are allowed. Please ensure any lighting does not blind players.

NOT ALLOWED

  • BoomCo, Nerf Rival, Australian Nerf, and homemade blasters.
  • Unpainted blasters.
  • Blasters with any modifications to its original, stock out-of-the-box firing functionality.
  • Blasters that shoot more than one dart per trigger pull.


AMMUNITION        
  • Nerf, Air Zone, and Buzz Bee are the only brands of ammo allowed. 
  • Standard darts, mega darts, elite missiles (these are Grenades as described in the Rules), mega missiles, ballistic balls, and Nerf arrows are the only ammo types allowed. 

NOT ALLOWED

  • Disks, Rival rounds, homemade ammo, and any other ammo not listed above.


MELEE WEAPONS
  • Measurements: 10 inch minimum ‘blade'. 12 - 80 inches overall length. Weapons with an overall length of 50 inches or more must be made by a Professional LARP weapon manufacturer. 
  • Any weapon from Professional LARP weapon manufacturers Calimacil, Palnatoke, Epic Armory, and Windlass are allowed noting the Measurements above.
  • Lightsaber blade colors: red, orange, yellow, green, blue, and purple. White is designated for light up lightsabers meaning the weapon is turned off. No other blade color is allowed.
  • Homemade weapons are allowed with the following specifications:
  • Realistic latex or plastidip style construction and coloration.
  • Core: Polycarbonate, fiberglass, or graphite, as found as kite spar or a graphite golf club.
  • Foam: any closed-cell foam that is soft enough to cushion a strike, yet hard enough as to not feel the core when squeezed. The foam must be at least a half inch thick around the core, and extend at least two inches from the tip.
  • Pipe foam insulation with an open cell foam tip can be used for staff, hammer and axe shafts, and non-light up lightsaber blades. Cover the entire blade length in a single layer of two millimeter craft (fun) foam and coat with plastidip.
  • Crossguards must be coreless foam. 
  • Handles and pommels can be plastic, metal, foam, leather, cloth, or sports grip tape as long as the finished piece is firmly attached to the core, smooth, rounded, and does not have any sharp or pointed edges.
  • Light-up weapons are allowed with the following specifications:
  • Professional LARP weapon manufacturer and homemade as described above.
  • External lighting is limited to the pommel, handle, and crossguard areas only. Please ensure lighting is not blinding to other players.
  • Internal lighting for glowing blades is allowed needing a clear polycarbonate core and a soft foam that allows the light through around the core coated in clear plastidip.
  • Lightsaber removable blades are allowed as designed by the store-bought lightsaber hilt from SaberForge or UltraSaber ONLY.

NOT ALLOWED

  • Nerf melee weapons and Hero’s Edge weapons.
  • Homemade removable blade weapons.
  • Unrealistic weapons that do not fit the theme of the game.
  • Duct tape and/or cloth covered weapons.
  • Structurally modified Professional LARP weapon manufacturer weapons.


SHIELDS
  • Measurements: 12 to 36 inch diameter, or 12 by 12 inch minimum and 24 by 36 inches maximum. 
  • Any shield from Professional LARP shield manufacturers Calimacil, Palnatoke, Epic Armory, and Windlass are allowed noting the Measurements above. 
  • Homemade shields are allowed with the following specifications:
  • Realistic latex or plastidip style construction and coloration.
  • Core: thick corrugated cardboard, non-brittle clear acrylic sheet, foam board (double layer), and plastic from storage bin lids and sleds.
  • Foam: all edges require a closed-cell foam trim extending at least one inch from the edge of the core. Pipe foam insulation is not allowed unless it is an intended part of the shield’s aesthetic look and design. The preferred trim is two half-inch thick closed-cell foam strips, a minimum two inches wide, that sandwich the edge of the core leaving at least one inch of foam width extending from the core edge.
  • Foam is not required on the shield face, EVA, blue camp mat foam, and craft (fun) foam are the only types of foam allowed.
  • Lighting can be placed anywhere except along the edge. Please ensure lighting is not blinding to other players.

NOT ALLOWED

  • Duct tape, packing tape, fun noodle, and cloth-covered shields.
  • Unrealistic shields that do not fit the theme of the game.
  • Structurally modified Professional LARP shield manufacturer weapons.


THROWING WEAPONS
  • Measurements: 4 to 20 inches in overall length. 
  • Any throwing weapon from Professional LARP throwing weapon manufacturers Calimacil, Palnatoke, Epic Armory, and Windlass are allowed noting the Measurements above.
  • Nerf Elite Missile can be used to represent Grenades.
  • Homemade throwing weapons are allowed with the following specifications:
  • Realistic latex or plastidip style construction and coloration.
  • Core: Cannot have a core of any kind, but can be weighted with up to 10 pennies.
  • Foam: a soft closed-cell foam that allows a finger to be pressed into it, yet spring back into shape.

NOT ALLOWED

  • Boffers aka duct tape, packing tape, fun noodle, and cloth-covered weapons are not allowed.
  • Unrealistic weapons that do not fit the theme of the game.
  • Structurally modified Professional LARP throwing weapon manufacturer weapons.
  • Light and sound modifications.


FIST WEAPON
A fist weapon is simply a 12 - 20 inch section of pipe foam insulation that must remain its normal dark gray color. Therefore, paint, coverings, and decorations of any kind is not allowed. 

PACKETS
A cloth filled with birdseed: Use a piece of cloth (roughly) 8” squared in size, a rubber band, and bird seed that does  not  contain  corn  or  sunflower  seeds.  Insert  1  or  2 tablespoons  of  birdseed  into  the  center  of the  fabric,  lift  the edges, and seal closed with a rubber band. The packet should be soft and pliable.

  • For Powers only, you can use Elemental balls or custom made foam to suit the Power, such as a lightning bolt. These must be made the same way as Throwing Weapons and can be colored appropriately to match the Power.


AUTOMATED & REMOTE CONTROLLED
You can use remote controlled; toy vehicles, non-sentient droids, droids that cannot be played by a player, and foam dart shooting turrets. Drones can be mounted with foam dart shooters, cameras, night vision, and distraction sounds, but not melee weapons or strobe lights. All drones must be ground vehicles, never flying, and approved by Safety Staff before being used in the game.