Guilds are part of the Independent Faction offering three Independent Roles automatic membership.
Hunters Guild
With a license to legally arrest and/or kill posted Bounties, Hunters traverse the galaxy in search of their target. Hunters may work in a group, or alone, but all Hunters are renowned as resourceful and ruthless.
Bounty Hunters are paid to hunt and capture individuals who have a bounty posted on them. As a member of the Guild, you will have access to posted Bounties, and may hunt with other Guild members.
Bounties on the HOLONET.
BOUNTY HUNTER CODE
- A bounty hunter of the Bounty Hunters Guild is forbidden from slaying another guild bounty hunter.
- A bounty hunter of the Bounty Hunters Guild is forbidden from stealing another hunter's bounty.
- A bounty hunter of the Bounty Hunters Guild is forbidden from asking about their bounties once delivered, requiring that the events that transpired from accepting the bounty to its delivery to be immediately forgotten.
Consequences for a bounty hunter who breaks this Code is determined by the Guildmaster and/or guild members.
PvP Expectations
Expect bounties on both Player Characters and NPCs. You must be comfortable with combat, arrests, detainment, and possible removal, of Player Characters.
PERK & RULES
GRAPPLING HOOK
Sig Call: Status Come Here
Wear a Wrist Blaster, spend 1 FP per shot saying the Sig Call to use the Come Here Effect. Without costing FP, ignore Disarm targeting this, say Resist.
WRIST FLAMETHROWER
Sig Call: 4 Fire
Wear a Wrist Blaster with a Flamethrower Tag to use the Flamethrower. Without costing FP, ignore Disarm targeting this, say Resist.
LOYALTY
Choosing the Hunters Guild means you are committed to playing a Character who adheres to the Bounty Hunter Code. The Hunters Guild needs loyal members to function properly in the game.
Missions
As a Bounty Hunter, you will have access to Bounties as well as Missions of various activities. Note that unlike a Faction, the Hunters Guild does NOT have Objectives.





