Guilds are part of the Independent Faction offering three Independent Roles automatic membership.
Merchants Guild

Guild Involvement
Guild Costume
Guild Status
The backbone of Commerce, Merchants bring a wide variety of goods, both Tagged and non-Tagged, for trade. You may choose to set up a storefront booth during Marketplace, or operate your business on the side.
Merchants are an important part of the economy of credits and wares. As a member of the Merchants Guild, you are able to purchase Tags from the online Tag Store at a 50% off discount, buy a second set of Tags during the event once per event, have a free table during Market, and work with other Merchants to set prices.
Unlike the other Roles, Merchants do not have Missions. The mission of a Merchant is to buy / sell / trade in goods to earn credits.
PvP Expectations
You may find PvP based on your interests, and actions of the Black Sun Guild. You must be comfortable with In-Game theft against your Character.
PERK & RULES
BULK BUYER
Purchase 3 times the quantity of Augments / Consumables / Equipment Tags from the Tag Store.
PLACE AN ORDER
Once per event by Noon Saturday, make a second Tag Store order filled onsite by Mission Control.
WHOLESALER
50% off Augments / Consumables / Equipment Tags
LOYALTY
Loyalty to the Merchants Guild isn't expected per se, as most merchants compete with each other for business.
Missions
Unlike the other Factions and Roles, Merchants do not have merchant-specific Missions or Objectives. Instead, you will have access to Perks in the Tag Store as well as Leadership support.




