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Conduct & Safety2025 RulebookCostume RequirementCharacter SubmissionNPC VolunteerTutorials
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Character Submission

Sorry! Please NO observers, spectators, and visitors at game events.
Create a Character, or VOLUNTEER TO NPC, and play!

Step 1

Character Specifics

Step 2

Character Chain Code

Step 3

Create a Costume

Step 4

Submission & Revision

Creation Rules

Everyone attending GALAXY AWAITS must have a Character submitted online and approved by Staff.

Unique Character

Your Character must be UNIQUE and ORIGINAL, NOT a copy/cosplay of a Star Wars character. You are creating a Character of your design within the guidelines, rules, and available choices.

No Relation

Your Character cannot be related to, or associated with, a Star Wars character. Passing familiarity, 'met once in a cantina', within reason is okay.

No Death Dealers

Your Character's sole intent cannot be inflicting Character Death. This is not a battle game. Role-play and dealing out Consequences as defined in the RULEBOOK is expected first.

Clones

Your Character cannot be a 1) Jango Fett clone, or 2) a Force-sensitive clone, or 3) a clone from a Star Wars character.

Canon & Legends

Use ONLY Star Wars (Disney) Canon and/or GALAXY AWAITS canon for references to characters and events, never Legends/EU.

How much about Star Wars do you need to know?

You can play GALAXY AWAITS without seeing any Star Wars, though we do recommend the film, Star Wars Episode III: Revenge of the Sith, as a must-see since the In-Game timeline is set 11 years after. The film, Solo: A Star Wars Story, and the series Andor and Obi-Wan Kenobi are also highly recommended.

If you're interested in more, we also reference material from the following media:

  • Star Wars Episode I: Phantom Menace (film)
  • Star Wars Episode II: Attack of the Clones (film)
  • Star Wars: The Clone Wars (animated series)
  • Star Wars: The Bad Batch (animated series)
  • Star Wars Jedi: Fallen Order (video game)
  • Star Wars Jedi: Survivor (video game)
  • Star Wars Rebels (animated series)
  • Rogue One: A Star Wars Story (film)
Can I play X?
Cosplaying a Star Wars character is not for Galaxy Awaits. Instead, you are creating a unique character for the game and as long as your character fits within the timeline, you can play almost any canon species or archetype you would like so long as it is listed on our website under DATACRON.
Can I have a history with my favorite Star Wars character?
While Star Wars characters, such as Obi-wan Kenobi and Han Solo, exist within the universe and are referenced in the game, we ask that you not tie yourself to these characters beyond a passing familiarity. For instance, all Inquisitors are acquainted with Darth Vader and the Grand Inquisitor but do not have a strong personal relationship with them, and many former Jedi would have been familiar with well-known members of the Order such as Yoda or Mace Windu without knowing them closely.

1. Character Specifics

Species

Choose from 75 different Species, each with special RULES and COSTUME REQUIREMENTS detailed on the SPECIES LIST.

SPECIES
ALIEN
DROID
HUMAN & NEAR-HUMAN
Faction

Choose a Faction. The Empire and Rebellion requires loyal members meaning your Character must believe in the cause. The traitor concept has been overplayed in GALAXY AWAITS — the Empire and Rebellion Factions need loyalty to function properly in the game.

FACTIONS
Empire

Empire

The Galactic Empire is the oppressive dictatorship controlling the main government of the galaxy, the Senate, with the ultimate goal of controlling all worlds. Thus, the Empire engages in all forms of planetary take-over tactics under the guise of bringing 'peace and order' to the galaxy.

Choosing the Empire Faction is choosing to play the villain and deal out consquences. Your Character will have enemies. Expect to be treated with disdain by other Characters, and expect them to actively plot against your Character. Of course, this is In-Game character vs character, and is not against you personally.

The Empire Faction is not an excuse to kill Characters on a whim. Explore other forms of consequences as defined in the RULEBOOK before permanently removing a Character from play. Character Death is best when there's an amazing story for everyone involved to tell afterward.

>> More about Empire

Faction Involvement

EASY

Faction Costume

MEDIUM

Faction Status

PUBLIC
Rebellion

Rebellion

The Rebellion is composed of small groups of individuals actively fighting against the Empire. Not yet an Alliance as depicted in film, small rebel cells are scattered throughout the galaxy operating separately, often unbeknownst of each other.

Rebels are actively hunted by the Empire. By choosing to play a Rebel, your Character is putting themselves in danger while working to dismantle the Empire, often via covert missions and subterfuge to thwart Imperial plans. Though automatically viewed as Independent on the Holonet, expect to pay the consequences if you are discovered to be a Rebel.

The Rebellion Faction is not an excuse to kill Characters on a whim. Explore other forms of consequences as defined in the RULEBOOK before permanently removing a Character from play. Character Death is best when there's an amazing story for everyone involved to tell afterward.

>> More about Rebellion

Faction Involvement

EASY

Faction Costume

EASY

Faction Status

SECRET

Displays as Independent

Independent

Independent

The Independent Faction is a loose collection of guilds, crews, and individuals in pursuit of their own interests. There is no common goal or the expectation of working with each other; Independents operate on their own.

Known organizations like the Black Sun Guild, Bounty Hunter's Guild, Merchant Guild, the Mandalorians, and surviving Force Traditions, as well as smuggler crews, criminal networks, mercenaries, and merchants, all thrive as Independent.

Your Character may play both sides of the Empire and Rebel conflict, or stay out of it completely. Playing an Independent does not give you automatic inclusion into the Faction, however. Unless you join a Guild, there are no Leaders to contact... you are on your own. By choosing the Independent Faction, you are playing a Character that operates on their own terms. There are no Objectives, you pave your own way!

>> More about Independent

Faction Involvement

MEDIUM

Faction Costume

EASY

Faction Status

PUBLIC
Role

A Role defines your Character's job within your Faction, providing access to Role-specific Perks, Missions, and story.

Empire
COMPNOR
Empire

COMPNOR

Difficulty: EASY

As a politician, you write legislation that benefits the Outpost. You may submit new laws, manage permits, become an Elected Official, write press briefings and create Empire propaganda, act as an attorney during court, campaign for funds, and other such activities.

COMPNOR is primarily about presenting the Empire in a positive light and engaging with the people. By choosing this Role, you may find it easy to interact with other Characters in- and out- of the Empire.


PERK & RULES
  • Compose Laws: Propose edits and new laws to the Elected Officials.
  • Run for Office: During elections, you may run for Mayor, Judge, or Sheriff.

Military
Empire

Military

Difficulty: MEDIUM

As a soldier in the Imperial Navy, Imperial Army, or Stormtrooper Corps, plot and engage in combat, as needed, on behalf of the Empire. Ranking officers also assist in the Outpost's daily operations.

The Imperial Military are known for dealing out consequences, and are generally disliked. By choosing this Role, your Character may find interacting with other Characters outside the Empire difficult.


PERK & RULES
  • Sharp Shooter: Spend 1 FP per strike to add the Piercing Effect when using Archery, Blaster, or Striking Weapon. Heavy Strike can be added, but not Status or Mental Effects.
  • Heavy Strike: Gain the Heavy Strike Technique without spending PP. Use for 1 FP per strike.

Inquisitor
Empire

Inquisitor

Difficulty: HARD

As a Force-user trained in the Dark Side, you handle matters of the Force for the Outpost. Deal with Jedi and other Force-users, recruit Force-sensitives, and manage Relics and Rituals.

Inquisitors are known for mercilessly dealing out consequences and are the most feared Imperials. By choosing this Role, your Character will have the most difficulty interacting with other Characters outside the Empire.


PERK & RULES
  • Attuned: The Obelisk restores +1 FP per 50 credits spent. If you don't have the Counselor Skill, participating in Counselor restores +1 FP.
  • In-Game, ONLY Inquisitors may openly legally use the Force.

ISB Agent
Empire

ISB Agent

Difficulty: MEDIUM

As a spy, you provide intelligence and counterintelligence for the Outpost. Engage in espionage to obtain information, disrupt the enemy. Ensure loyalty by rooting out enemy spies and dissidents in the Empire Faction.

Undercover ISB Agents are meant to adopt a persona to easily interact with other Characters. Uniformed Agents are generally distrusted, even by other Imperials who don't like Loyalty Agents. By choosing this Role, and whether your undercover or not, you may find interacting with other Characters difficult.


PERK & RULES
  • Smuggler: Receive 1 Tamper Lock per event
  • Spy: create an Undercover Profile
  • Thief: Use the Security Skill to 'pick' a Padlock or Security Lock in 3 seconds.

Rebellion
Partisan
Rebellion

Partisan

Difficulty: MEDIUM

As a politician, you write legislation that benefits the Base and the Rebellion cause. You may submit new laws, manage permits, become an Elected Official, write press briefings and create Rebel propaganda, act as an attorney during court, campaign for funds, and other such activities.

As with all Rebels operating in secret, the public persona you choose to portray determines how easy or difficult interacting with other Characters outside the Rebellion will be.


PERK & RULES
  • Compose Laws: Propose edits and new laws to the Elected Officials.
  • Run for Office: During elections, you may run for Mayor, Judge, or Sheriff.

Rebel Spy
Rebellion

Rebel Spy

Difficulty: MEDIUM

As a spy, you provide intelligence and counterintelligence for the Base. You may use slicing, infiltration, sabotage, and theft to obtain information, disrupt the enemy, and root out enemy spies and dissidents in the Rebellion Faction.

As with all Rebels operating in secret, the public persona you choose to portray determines how easy or difficult interacting with other Characters outside the Rebellion will be.


PERK & RULES
  • Smuggler: Receive 1 Tamper Lock per event
  • Spy: create an Undercover Profile
  • Thief: Use the Security Skill to 'pick' a Padlock or Security Lock in 3 seconds.

Rebel Fighter
Rebellion

Rebel Fighter

Difficulty: MEDIUM

Use your combat training to plot and engage in strategic covert strikes on the Empire Faction and the Rebellion's enemies. You may also participate in various combat skirmishes around town as well as assist in daily operations of the Base.

As with all Rebels operating in secret, the public persona you choose to portray determines how easy or difficult interacting with other Characters outside the Rebellion will be.


PERK & RULES
  • Sharp Shooter: Spend 1 FP per strike to add the Piercing Effect when using Archery, Blaster, or Striking Weapon. Heavy Strike can be added, but not Status or Mental Effects.
  • Heavy Strike: Gain the Heavy Strike Technique without spending PP. Use for 1 FP per strike.

Survivor
Rebellion

Survivor

Difficulty: MEDIUM

As a trained Force-user and Order 66 survivor, you handle matters of the Force for the Base. Deal with Inquisitors, recruit Force-sensitives, and manage Relics and Rituals.

If your Character is discovered, especially by the Empire, expect to pay the highest consequences.

As with all Rebels operating in secret, the public persona you choose to portray determines how easy or difficult interacting with other Characters outside the Rebellion will be.


PERK & RULES
  • Attuned: The Obelisk restores +1 FP per 50 credits spent. If you don't have the Counselor Skill, participating in Counselor restores +1 FP.
  • In-Game, ONLY Inquisitors may openly legally use the Force. You may use the Force, expect to pay consequences if caught.

Independent
Bounty Hunter
Independent

Bounty Hunter

Difficulty: EASY

With a license to legally arrest and/or kill posted Bounties, Hunters traverse the galaxy in search of their target. Hunters may work in a group, or alone, but all Hunters are renowned as resourceful and ruthless.


Hunters Guild
As an Independent Bounty Hunter, you are automatically a member of the Hunters Guild in Corox Station.

PERK & RULES
  • Grappling Hook: While wearing a vambrace or Nerf Wrist Blaster, spend 1 FP per shot to use the Knock Back / Come Here Effect with a blaster or wrist blaster.
  • Wrist Flamethrower: Attach a Flamethrower Tag to a Nerf Wrist Blaster and gain "Resist" if struck with Disarm targeting the Flamethrower.

Merchant
Independent

Merchant

Difficulty: EASY

The backbone of Commerce, Merchants bring a wide variety of goods, both Tagged and non-Tagged, for trade. You may choose to set up a storefront booth during Marketplace, or operate your business on the side.


Merchants Guild
As an Independent Merchant, you are automatically a member of the Merchants Guild in Corox Station.

PERK & RULES
  • Wholesaler: Tags in the Tag Store are 50% off.
  • Bulk Buyer: Purchase 3 times the quantity of Augments / Consumables / Equipment Tags from the Tag Store.
  • Place an Order: Once per event by Noon Saturday, you can make a second Tag Store order filled onsite by Mission Control.

Representative
Independent

Representative

Difficulty: HARD

As a politician, you represent either the town Corox Station, or the planet Selvaris, or your own agenda. You may submit new laws, manage permits, become an Elected Official, write press briefings, act as an attorney during court, as examples. Some of these activities may pay Credits via the Holonet.

Playing a Representative can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.


PERK & RULES
  • Compose Laws: Propose edits and new laws to the Elected Officials.
  • Run for Office: During elections, you may run for Mayor, Judge, or Sheriff.

 
Scoundrel
Independent

Scoundrel

Difficulty: EASY

Scoundrels deal in all forms of illegal activities, such as smuggling, espionage, theft, bribery, and the Shadow Market, in order to steal valuable goods and information to sell for a profit, for control, or some advantage.


Black Sun Guild
As an Independent Scoundrel, you are automatically a member of the Black Sun Guild in Corox Station.

PERK & RULES
  • Smuggler: Receive 1 Tamper Lock per event
  • Spy: create an Undercover Profile
  • Thief: Use the Security Skill to 'pick' a Padlock or Security Lock in 3 seconds.

Soldier
Independent

Soldier

Difficulty: HARD

Trained in combat, choose to be in the Selvarin Military, or work as a mercenary, Corox Station law enforcement, bodyguard, and other similar jobs. As an Independent, you choose where your obligations lie.

Playing a Soldier can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.


PERK & RULES
  • Sharp Shooter: Spend 1 FP per strike to add the Piercing Effect when using Archery, Blaster, or Striking Weapon. Heavy Strike can be added, but not Status or Mental Effects.
  • Heavy Strike: Gain the Heavy Strike Technique without spending PP. Use for 1 FP per strike.

Traditionalist
Independent

Traditionalist

Difficulty: HARD

As a trained Force-user from a Force Tradition, you are involved in matters of the Force for your own interest, or whomever you choose. You might interact with other Force-sensitives, handle Relics and Rituals, find interest in the local Force lore, and more.

If your Character is discovered, especially by the Empire, expect to pay the highest consequences.

Playing a Traditionalist can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.


PERK & RULES
  • Attuned: The Obelisk restores +1 FP per 50 credits spent. If you don't have the Counselor Skill, participating in Counselor restores +1 FP.
  • In-Game, ONLY Inquisitors may openly legally use the Force. You may use the Force, expect to pay consequences if caught.

JOINING A GUILD

Choosing the appropriate INDEPENDENT Role automatically makes you a Guild Member:

GUILDS
Black Sun Guild

Black Sun Guild

MEMBERSHIP REQUIREMENT
As an Independent Scoundrel, you are automatically a member of the Black Sun Guild.

Black Sun is a criminal organization and member of the Five Crime Syndicates (formerly Shadow Collective). Black Sun manages criminal activity in the Outer Rim, enjoying a durable and profitable relationship with the Empire by offering mercenaries and scoundrels to do the Empire's dirty work in exchange for the freedom to carry on Underworld dealings unhindered. Not all crimes are for the Empire because truthfully, Black Sun is Independent and interested in profit for themselves.

As a member of Black Sun's Guild, you will find like-minded individuals to work with in committing various crimes around Corox Station. You choose to be a member of the Black Sun syndicate, or another syndicate, or operate as a solo individual or crew. Though the Black Sun syndicate funds criminal activity in Corox Station, the Guild is open to all Scoundrels.

Crimes are posted on the HOLONET.

>> More about Black Sun Guild

Guild Involvement

EASY

Guild Costume

EASY

Guild Status

SECRET

Role not displayed

Hunters Guild

Hunters Guild

MEMBERSHIP REQUIREMENT
As an Independent Bounty Hunter, you are automatically a member of the Hunters Guild.

Bounty Hunters are paid to hunt and capture individuals who have a bounty posted on them. As a member of the Guild, you will have access to posted Bounties, and may hunt with other Guild members.

Bounties on the HOLONET.

Bounty Hunter Code

  • A bounty hunter of the Bounty Hunters Guild is forbidden from slaying another guild bounty hunter.
  • A bounty hunter of the Bounty Hunters Guild is forbidden from stealing another hunter's bounty.
  • A bounty hunter of the Bounty Hunters Guild is forbidden from asking about their bounties once delivered, requiring that the events that transpired from accepting the bounty to its delivery to be immediately forgotten.

Consequences for a bounty hunter who breaks this Code is determined by the Guildmaster and/or guild members.

>> More about Hunters Guild

Guild Involvement

EASY

Guild Costume

EASY

Guild Status

PUBLIC
Merchants Guild

Merchants Guild

MEMBERSHIP REQUIREMENT
As an Independent Merchant, you are automatically a member of the Merchants Guild.

Merchants are an important part of the economy of credits and wares. As a member of the Merchants Guild, you are able to purchase Tags from the online Tag Store at a 50% off discount, buy a second set of Tags during the event once per event, have a free table during Market, and work with other Merchants to set prices.

Unlike the other Roles, Merchants do not have Missions. The mission of a Merchant is to buy / sell / trade in goods to earn credits.

>> More about Merchants Guild

Guild Involvement

EASY

Guild Costume

EASY

Guild Status

PUBLIC
 

2. Character Chain Code

A Chain Code is a Character's online profile, an information record in the In-Game Holonet database. When creating your Character's Chain Code, write from the perspective of someone reading a report. You don't have to fill out all the fields here, but if you do awesome! We're looking for a couple sentences or paragraphs in each text field.

Chain Code information must be REAL and TRUTHFUL about your Character. In-Game tools to create fake IDs and false Chain Codes are available after your Character is approved.


[ SAMPLE CHAIN CODE ]
 

3. Create a Costume

Using the Profile Photo in the sample Chain Code above as an example, include a photo of you dressed as your Character for approval. Here are the COSTUME REQUIREMENTS.

We will accept concept art of your Character as a temporary for Submission. Do not send an image of just clothing.

 

4. Submission & Revision

Submission

Staff will review your Character within seven (7) days. You will be notified when your Character is approved.

Revision

If your Character is been returned for revisions, please follow the instructions from Staff.

Skills & Gear

Once your Character is approved, you will be able to pick your Character's starting Skills and Gear. You will receive further instructions after your Character is approved.

Ready to Create a Character?
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