Everyone who attends a GALAXY AWAITS event must have a Character submitted online and approved by Staff. This is an overview of what we're looking for in Characters.
You are creating a Character of your design within the guidelines, rules, and available choices. You decide on Species, Faction, Role, personality, costuming, and write your own Character's history. Everything is submitted to Staff for review and approval.
Staff looks for unique and original Characters, NOT copies of characters seen in Star Wars media. Additionally:
You can play GALAXY AWAITS without seeing any Star Wars, though we do recommend the film, Star Wars Episode III: Revenge of the Sith, as a must-see since the In-Game timeline is set 10 years after. The film, Solo: A Star Wars Story, and the series Andor and Obi-Wan Kenobi are also highly recommended.
If you're interested in more, we also reference material from the following media:
There are three main categories of Species; ALIEN, DROID, and HUMAN. Please refer to the SPECIES LIST for available options.
Join one of the three Factions: EMPIRE, REBELLION, or INDEPENDENT. The Empire and Rebellion requires loyal members meaning your Character must believe in the cause. The traitor concept has been overplayed in GALAXY AWAITS — the Empire and Rebellion Factions need loyalty to function properly in the game.
A Role defines your Character's job within your Faction, providing access to Role-specific Perks, Missions, and story.
As a politician, you write legislation that benefits the Outpost. You may submit new laws, manage permits, become an Elected Official, write press briefings and create Empire propaganda, act as an attorney during court, campaign for funds, and other such activities. COMPNOR details.
As a Politician, you can run for Elected Official, manage permits, and submit laws.
As a Force-user trained in the Dark Side, you handle matters of the Force for the Outpost. Deal with Jedi and other Force-users, recruit Force-sensitives, and manage Relics and Rituals.
When using the Obelisk, replenish 2 FP per 100 credits spent. If you don't have the Group Counseling Skill, participating in Group Counseling replenishes 1 additional FP.
In-Game, only Empire Inquisitors may openly use the Force.
As a spy, you provide intelligence and counterintelligence for the Outpost. You may use slicing, infiltration, sabotage, and theft to obtain information, disrupt the enemy, and root out enemy spies and dissidents in the Empire Faction.
With the skills of scoundrels, you are a:
As a politician, you write legislation that benefits the Base and the Rebellion cause. You may submit new laws, manage permits, become an Elected Official, write press briefings and create Rebel propaganda, act as an attorney during court, campaign for funds, and other such activities.
As a Politician, you can run for Elected Official, manage permits, and submit laws.
As a spy, you provide intelligence and counterintelligence for the Base. You may use slicing, infiltration, sabotage, and theft to obtain information, disrupt the enemy, and root out enemy spies and dissidents in the Rebellion Faction.
With the skills of scoundrels, you are a:
Use your combat training to plot and engage in strategic covert strikes on the Empire Faction and the Rebellion's enemies. You may also participate in various combat skirmishes around town as well as assist in daily operations of the Base.
Increase Damage using the description for the Heavy Strike Technique.
As a trained Force-user and Order 66 survivor, you handle matters of the Force for the Base. Deal with Inquisitors, recruit Force-sensitives, and manage Relics and Rituals.
When using the Obelisk, replenish 2 FP per 100 credits spent. If you don't have the Group Counseling Skill, participating in Group Counseling replenishes 1 additional FP.
In-Game, only Empire Inquisitors may openly use the Force. You can use the Force, but it is advised to do so in secret from the Empire.
With a license to legally arrest and/or kill posted Bounties, Hunters traverse the galaxy in search of their target. Hunters may work in a group, or alone, but all Hunters are renowned as resourceful and ruthless.
If you obtain a Flamethrower, you may use a Nerf Wrist Blaster. See Rulebook for details.
As an Independent Bounty Hunter, you are automatically a member of the Hunters Guild in Corox Station.
>> LEARN MORE
The backbone of Commerce, Merchants bring a wide variety of goods, both Tagged and non-Tagged, for trade. You may choose to set up a storefront booth during Marketplace, or operate your business on the side.
Use the Tag Store to purchase up to 3 times the quantity of the Cyberneticist, Scientist, or Manufacturer Skills that you have.
As an Independent Merchant, you are automatically a member of the Merchants Guild in Corox Station.
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As a politician, you represent either the town Corox Station, or the planet Selvaris, or your own agenda. You may submit new laws, manage permits, become an Elected Official, write press briefings, act as an attorney during court, as examples. Some of these activities may pay Credits via the Holonet.
As a Politician, you can run for Elected Official, manage permits, and submit laws.
Scoundrels deal in all forms of illegal activities, such as smuggling, espionage, theft, bribery, and the Shadow Market, in order to steal valuable goods and information to sell for a profit, for control, or some advantage.
As part of the criminal element, you are a:
As an Independent Scoundrel, you are automatically a member of the Black Sun Guild in Corox Station.
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As a trained Force-user from a Force organization, you are involved in matters of the Force for your own interest, or whomever you choose. You might interact with other Force-sensitives, handle Relics and Rituals, find interest in the local Force lore, and more.
When using the Obelisk, replenish 2 FP per 100 credits spent. If you don't have the Group Counseling Skill, participating in Group Counseling replenishes 1 additional FP.
In-Game, only Empire Inquisitors may openly use the Force. You can use the Force, but it is advised to do so in secret from the Empire.
A Chain Code is a Character's online profile, an information record in the In-Game Holonet database. When creating your Character's Chain Code, write from the perspective of someone reading a report. You don't have to fill out all the fields here, but the more the better. Chain Code's are divided into four parts:
At this step for Staff approval, Chain Code information must be real and truthful about your Character. In-Game tools to create fake IDs and false Chain Codes are available after your Character is approved.
Once your Character is approved, you will be able to pick your Character's starting Skills and Gear. You will receive further instructions after your Character is approved.
Please include a photo of you in your Character's costume. Here the COSTUME GUIDELINES to follow when putting together your costume. If you don't have a costume ready at the time of submitting a Character, we will accept concept art as a temporary photo.