
Adrenaline Booster Chest

Sig Call: “Action, Knock Out extended by 60”
Use the Delivery, spend 1 FP, and say the Sig Call to add 60 seconds to the Knock Out count for yourself while Knocked Out, or another Knocked Out Character.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Advanced Combat Chest

Without costing FP, use Blasters and Melee Weapons as if you had those Skills.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Agonizer Hand

Use the Delivery, spend 1 FP, and say the Sig Call to use the Pain Effect.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

AJ^6 Cyborg Implant Head

Use the Skill named on the Augment Tag as per the Skill’s description, including any Delivery and FP requirements noting that double FP applies for Force-sensitives using this Augment.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Amplify Blaster Hand

Prerequisite: Bowcaster Skill or Blaster Skill
Use the weapon, spend 1 FP, and say the Sig Call to increase the damage of a single strike by 2, where X is the new Damage amount. If combined with other damage-increasing sources, a strike cannot inflict more than 5.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Auto-Injector Hand

Without costing FP, attach a Consumable Tag to the Tagged Auto-Injector glove to use that Consumable repeatedly costing 1 FP each use. Change Effects by recycling the old Tag, and replacing it with a new Consumable.
Consumables: Amnesia, Anti-toxin, Conergin, Data Recovery, Death Stick, Glitterstim, Mangoriza, Pleezer, Spice, Vecronimum
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Bio-Scanner Head

Use the Delivery, spend 1 FP, and say the Sig Call where X is one question below the Player answers truthfully:
“Scan, what Species are you?”
“Scan, how much HP do you have?”
“Scan, what is your Force Rating?”
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Boosted Reflexes Legs

This allows you to use the Resist Damage Effect to ignore the last Melee attack that struck you. Say the Sig Call and spend 1 FP.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Demolisher Hand

Hold a Tagged Item in this Hand for 10 seconds, spend 1 FP, and say the Sig Call to use the Shatter Effect.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Electrical Wiring Waist

This allows you to use the Resist Status Effect to ignore the last Status or Action used on you. Say the Sig Call and spend 1 FP.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Power Converter

For Droids only, each Power Converter Augment worn increases your Force Rating by 5 up to a maximum of 20.
ADD A CONVERTER to increase your Force Rating by 5. Your current FP does not change, requiring Cure Force to increase to the new Force Rating.
REMOVE A CONVERTER to decrease your Force Rating by 5. If your current FP is higher than the new Force Rating, HP automatically decreases to the new Rating.
PROP: choose any Augment prop costume
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Psicom 1260 Interface Head

Use the Delivery, spend 1 FP, and say the Sig Call to use the Emotion Control Effect.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Repulsor Hand

Use the Delivery, spend 1 FP, and say the Sig Call to use either the Knock Back Effect or the Come Here Effect. Additionally, instantly ignore a Padlock on a door / container.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Scomp Link Arm

Use the Delivery and spend 1 FP to Pick a Security Lock, or Pick a Ray Shield, as if you had the Security Skill.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Shocker Hand

Use the Delivery, spend 1 FP, and say the Sig Call to use the Paralyze Effect.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Strength Enhancement Arm

Prerequisite: Brawling, Lightsaber, Melee Weapon, Advanced Combat Chest
Sig Call: “X”
Use the weapon, spend 1 FP, and say the Sig Call to increase the damage of a single strike by 2, where X is the new Damage amount. If combined with other damage-increasing sources, a strike cannot inflict more than 5.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.

Wetware Head

This allows you to use the Resist Mental Effect to ignore the last Mental or Scan used on you. Say the Sig Call and spend 1 FP.
Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.