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Adrenaline Booster Chest

Rules

Adrenaline Booster Chest

Delivery: Touch

Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.

Sig Call: “Action, Knock Out extended by 60”

Use the Delivery, spend 1 FP, and say the Sig Call to add 60 seconds to the Knock Out count for yourself while Knocked Out, or another Knocked Out Character.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Advanced Combat Chest

Rules

Advanced Combat Chest

Without costing FP, use Blasters and Melee Weapons as if you had those Skills.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Agonizer Hand

Rules

Agonizer Hand

Delivery: Projectile (packet) / Status Gesture

Hold your arm out toward the Target with your fingers spread apart as if reaching out.

- or -

Projectile (Packet): Attack by throwing a Birdseed Packet at your opponent as per Combat in the Rulebook.

Status Effect: Pain

Duration: 60 seconds

Signature Call: “Status, pain”

Make a Character scream and stagger or writhe in agony. They can speak and defend, but are unable to do anything else. You cannot use this on yourself.

Use the Delivery, spend 1 FP, and say the Sig Call to use the Pain Effect.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

AJ^6 Cyborg Implant Head

Rules

AJ^6 Cyborg Implant Head

Use the Skill named on the Augment Tag as per the Skill’s description, including any Delivery and FP requirements noting that double FP applies for Force-sensitives using this Augment.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Amplify Blaster Hand

Rules

Amplify Blaster Hand

Prerequisite: Bowcaster Skill or Blaster Skill

Use the weapon, spend 1 FP, and say the Sig Call to increase the damage of a single strike by 2, where X is the new Damage amount. If combined with other damage-increasing sources, a strike cannot inflict more than 5.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Auto-Injector Hand

Rules

Auto-Injector Hand

Delivery: Touch

Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.

Without costing FP, attach a Consumable Tag to the Tagged Auto-Injector glove to use that Consumable repeatedly costing 1 FP each use. Change Effects by recycling the old Tag, and replacing it with a new Consumable.

Consumables: Amnesia, Anti-toxin, Conergin, Data Recovery, Death Stick, Glitterstim, Mangoriza, Pleezer, Spice, Vecronimum


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Bio-Scanner Head

Rules

Bio-Scanner Head

Delivery: Scan Gesture

Hold your arm straight out toward the Target and flash the ‘peace sign’.

Use the Delivery, spend 1 FP, and say the Sig Call where X is one question below the Player answers truthfully:

  • “Scan, what Species are you?”

  • “Scan, how much HP do you have?”

  • “Scan, what is your Force Rating?”


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Boosted Reflexes Legs

Rules

Boosted Reflexes Legs

Resist Effect: Damage

Duration: instant

Signature Call: “Resist”

Ignore the last attack that struck you accompanied either by silence (i.e. a weapon strike) or a Sig Call beginning with a number (ex: “2”) or accompanying Effect (ex: “4 Fire”).

This allows you to use the Resist Damage Effect to ignore the last Melee attack that struck you. Say the Sig Call and spend 1 FP.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Demolisher Hand

Rules

Demolisher Hand

Delivery: Touch

Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.

Status Effect: Shatter

Duration: hold item for 10 seconds, Instant

Signature Call: “Status, shatter”

Touch or hold a Tagged item for at least 10 seconds. Then remove the Tag from its prop and recycle the Tag. The prop is now just a prop.

Hold a Tagged Item in this Hand for 10 seconds, spend 1 FP, and say the Sig Call to use the Shatter Effect.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Electrical Wiring Waist

Rules

Electrical Wiring Waist

Resist Effect: Status

Duration: Instant

Signature Call: “Resist”

Ignore the last attack that struck you accompanied by a Sig Call beginning with either “Status” or “Action”, including any accompanying damage (ex: “Status paralyze 2”).

This allows you to use the Resist Status Effect to ignore the last Status or Action used on you. Say the Sig Call and spend 1 FP.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Power Converter

Rules

Power Converter

For Droids only, each Power Converter Augment worn increases your Force Rating by 5 up to a maximum of 20. 

ADD A CONVERTER to increase your Force Rating by 5. Your current FP does not change, requiring Cure Force to increase to the new Force Rating.  

REMOVE A CONVERTER to decrease your Force Rating by 5. If your current FP is higher than the new Force Rating, HP automatically decreases to the new Rating.  

PROP: choose any Augment prop costume


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Psicom 1260 Interface Head

Rules

Psicom 1260 Interface Head

Delivery: Touch / Mental Gesture

With your fingers pressed together, wave your hand at eye level in front of your Target (as seen in the movies). If using the Focus Skill, hold your hand in front of your Target.

- or -

TOUCH: Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.

Mental Effect: Emotion Control

Duration: 5 minutes

Signature Call: “Mental, emotion X”

Say the Sig Call where X is an emotion of your choice (hate, love,etc) you want the Character to feel (Player may role-play as they see fit). You cannot use this on yourself.

 

Use the Delivery, spend 1 FP, and say the Sig Call to use the Emotion Control Effect.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Repulsor Hand

Rules

Repulsor Hand

Delivery: Projectile (packet) / Status Gesture

Hold your arm out toward the Target with your fingers spread apart as if reaching out.

- or -

Projectile (Packet): Attack by throwing a Birdseed Packet at your opponent as per Combat in the Rulebook.

Status Effect: Knock Back

Duration: time it takes for the 3 steps

Signature Call: “Status, knock back”

Make a Character immediately take 3 steps back. You cannot use this on yourself.

Use the Delivery, spend 1 FP, and say the Sig Call to use either the Knock Back Effect or the Come Here Effect. Additionally, instantly ignore a Padlock on a door / container.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Scomp Link Arm

Rules

Scomp Link Arm

Use the Delivery and spend 1 FP to Pick a Security Lock, or Pick a Ray Shield, as if you had the Security Skill.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Shocker Hand

Rules

Shocker Hand

Delivery: Projectile (packet) / Status Gesture

Hold your arm out toward the Target with your fingers spread apart as if reaching out.

- or -

Projectile (Packet): Attack by throwing a Birdseed Packet at your opponent as per Combat in the Rulebook.

Status Effect: Paralyze

Duration: 60 seconds

Signature Call: “Status, paralyze”

Prevent a Character from moving. They can speak and use Effects that do not require movement. You cannot use this on yourself.

Use the Delivery, spend 1 FP, and say the Sig Call to use the Paralyze Effect.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Strength Enhancement Arm

Rules

Strength Enhancement Arm

Prerequisite: Brawling, Lightsaber, Melee Weapon, Advanced Combat Chest

Sig Call: “X”

Use the weapon, spend 1 FP, and say the Sig Call to increase the damage of a single strike by 2, where X is the new Damage amount. If combined with other damage-increasing sources, a strike cannot inflict more than 5. 


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

Wetware Head

Rules

Wetware Head

Resist Effect: Mental

Duration: Instant

Signature Call: “Resist”

Ignore the last attack that struck you accompanied by a Sig Call beginning with either “Mental” or “Scan”, including any accompanying damage (ex: “Mental daze 2”).

This allows you to use the Resist Mental Effect to ignore the last Mental or Scan used on you. Say the Sig Call and spend 1 FP.


Augment Props

Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.

Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.

Augments can be any material as long as it's SAFE, and must be obviously robotic.

 
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