Adrenaline Booster Chest
Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.
Sig Call: “Action, Knock Out extended by 60”
Use the Delivery, spend 1 FP, and say the Sig Call to add 60 seconds to the Knock Out count for yourself while Knocked Out, or another Knocked Out Character.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Advanced Combat Chest
Without costing FP, use Blasters and Melee Weapons as if you had those Skills.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Agonizer Hand
Hold your arm out toward the Target with your fingers spread apart as if reaching out.
- or -
Projectile (Packet): Attack by throwing a Birdseed Packet at your opponent as per Combat in the Rulebook.
Duration: 60 seconds
Signature Call: “Status, pain”
Make a Character scream and stagger or writhe in agony. They can speak and defend, but are unable to do anything else. You cannot use this on yourself.
Use the Delivery, spend 1 FP, and say the Sig Call to use the Pain Effect.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
AJ^6 Cyborg Implant Head
Use the Skill named on the Augment Tag as per the Skill’s description, including any Delivery and FP requirements noting that double FP applies for Force-sensitives using this Augment.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Amplify Blaster Hand
Prerequisite: Bowcaster Skill or Blaster Skill
Use the weapon, spend 1 FP, and say the Sig Call to increase the damage of a single strike by 2, where X is the new Damage amount. If combined with other damage-increasing sources, a strike cannot inflict more than 5.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Auto-Injector Hand
Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.
Without costing FP, attach a Consumable Tag to the Tagged Auto-Injector glove to use that Consumable repeatedly costing 1 FP each use. Change Effects by recycling the old Tag, and replacing it with a new Consumable.
Consumables: Amnesia, Anti-toxin, Conergin, Data Recovery, Death Stick, Glitterstim, Mangoriza, Pleezer, Spice, Vecronimum
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Bio-Scanner Head
Hold your arm straight out toward the Target and flash the ‘peace sign’.
Use the Delivery, spend 1 FP, and say the Sig Call where X is one question below the Player answers truthfully:
“Scan, what Species are you?”
“Scan, how much HP do you have?”
“Scan, what is your Force Rating?”
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Boosted Reflexes Legs
Duration: instant
Signature Call: “Resist”
Ignore the last attack that struck you accompanied either by silence (i.e. a weapon strike) or a Sig Call beginning with a number (ex: “2”) or accompanying Effect (ex: “4 Fire”).
This allows you to use the Resist Damage Effect to ignore the last Melee attack that struck you. Say the Sig Call and spend 1 FP.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Demolisher Hand
Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.
Duration: hold item for 10 seconds, Instant
Signature Call: “Status, shatter”
Touch or hold a Tagged item for at least 10 seconds. Then remove the Tag from its prop and recycle the Tag. The prop is now just a prop.
Hold a Tagged Item in this Hand for 10 seconds, spend 1 FP, and say the Sig Call to use the Shatter Effect.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Electrical Wiring Waist
Duration: Instant
Signature Call: “Resist”
Ignore the last attack that struck you accompanied by a Sig Call beginning with either “Status” or “Action”, including any accompanying damage (ex: “Status paralyze 2”).
This allows you to use the Resist Status Effect to ignore the last Status or Action used on you. Say the Sig Call and spend 1 FP.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Power Converter
For Droids only, each Power Converter Augment worn increases your Force Rating by 5 up to a maximum of 20.
ADD A CONVERTER to increase your Force Rating by 5. Your current FP does not change, requiring Cure Force to increase to the new Force Rating.
REMOVE A CONVERTER to decrease your Force Rating by 5. If your current FP is higher than the new Force Rating, HP automatically decreases to the new Rating.
PROP: choose any Augment prop costume
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Psicom 1260 Interface Head
With your fingers pressed together, wave your hand at eye level in front of your Target (as seen in the movies). If using the Focus Skill, hold your hand in front of your Target.
- or -
TOUCH: Touch the Player on the shoulder, hand, forearm, foot, or shin with an empty hand. Touch cannot be used on Players active in Combat.
Duration: 5 minutes
Signature Call: “Mental, emotion X”
Say the Sig Call where X is an emotion of your choice (hate, love,etc) you want the Character to feel (Player may role-play as they see fit). You cannot use this on yourself.
Use the Delivery, spend 1 FP, and say the Sig Call to use the Emotion Control Effect.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Repulsor Hand
Hold your arm out toward the Target with your fingers spread apart as if reaching out.
- or -
Projectile (Packet): Attack by throwing a Birdseed Packet at your opponent as per Combat in the Rulebook.
Duration: time it takes for the 3 steps
Signature Call: “Status, knock back”
Make a Character immediately take 3 steps back. You cannot use this on yourself.
Use the Delivery, spend 1 FP, and say the Sig Call to use either the Knock Back Effect or the Come Here Effect. Additionally, instantly ignore a Padlock on a door / container.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Scomp Link Arm
Use the Delivery and spend 1 FP to Pick a Security Lock, or Pick a Ray Shield, as if you had the Security Skill.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Shocker Hand
Hold your arm out toward the Target with your fingers spread apart as if reaching out.
- or -
Projectile (Packet): Attack by throwing a Birdseed Packet at your opponent as per Combat in the Rulebook.
Duration: 60 seconds
Signature Call: “Status, paralyze”
Prevent a Character from moving. They can speak and use Effects that do not require movement. You cannot use this on yourself.
Use the Delivery, spend 1 FP, and say the Sig Call to use the Paralyze Effect.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Strength Enhancement Arm
Prerequisite: Brawling, Lightsaber, Melee Weapon, Advanced Combat Chest
Sig Call: “X”
Use the weapon, spend 1 FP, and say the Sig Call to increase the damage of a single strike by 2, where X is the new Damage amount. If combined with other damage-increasing sources, a strike cannot inflict more than 5.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.
Wetware Head
Duration: Instant
Signature Call: “Resist”
Ignore the last attack that struck you accompanied by a Sig Call beginning with either “Mental” or “Scan”, including any accompanying damage (ex: “Mental daze 2”).
This allows you to use the Resist Mental Effect to ignore the last Mental or Scan used on you. Say the Sig Call and spend 1 FP.
Augment Props
Wear 1 Augment per Location: Head, Chest, Waist, Right Arm, Left Arm, Right Hand, Left Hand, Right Shin, Left Shin.
Augments are individual removable pieces that must be worn to use as described, and can be worn under clothing and Armor, but cannot be part of clothing or Armor.
Augments can be any material as long as it's SAFE, and must be obviously robotic.