Black Sun is a criminal syndicate and member of the Shadow Collective. The Black Sun syndicate manages criminal activity in the Outer Rim, enjoying a durable and profitable relationship with the Empire by offering mercenaries and scoundrels to do the Empire's dirty work in exchange for the freedom to carry on Underworld dealings unhindered. Not all crimes are for the Empire because truthfully, Black Sun is Independent and interested in profit for themselves.
As a member of Black Sun's Guild, you will find like-minded individuals to work with in committing various crimes around Corox Station. You choose to be a member of the Black Sun syndicate, or another syndicate, or operate as a solo individual or crew. Though the Black Sun syndicate funds criminal activity in Corox Station, the Guild is open to all Scoundrels.
Crimes are posted on the HOLONET.
As a politician, you represent either the town Corox Station, or the planet Selvaris, or your own agenda. You may submit new laws, manage permits, become an Elected Official, write press briefings, act as an attorney during court, as examples. Some of these activities may pay Credits via the Holonet.
Playing a Representative can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.
Trained in combat, choose to be in the Selvarin Military, or work as a mercenary, Corox Station law enforcement, bodyguard, and other similar jobs. As an Independent, you choose where your obligations lie.
Playing a Soldier can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.
As a trained Force-user from a Force organization, you are involved in matters of the Force for your own interest, or whomever you choose. You might interact with other Force-sensitives, handle Relics and Rituals, find interest in the local Force lore, and more.
If your Character is discovered, especially by the Empire, expect to pay the highest consequences.
Playing a Traditionalist can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.
Leadership for this Guild is SECRET. As a Guild member, you will find the Guildmasters listed on the HOLONET.