The Independent Faction is a loose collection of guilds, crews, and individuals in pursuit of their own interests. There is no common goal or the expectation of working with each other; Independents operate on their own.
Known organizations like the Black Sun Guild, Bounty Hunter's Guild, Merchant Guild, the Mandalorians, and surviving Force Traditions, as well as smuggler crews, criminal networks, mercenaries, and merchants, all thrive as Independent.
Your Character may play both sides of the Empire and Rebel conflict, or stay out of it completely. Playing an Independent does not give you automatic inclusion into the Faction, however. Unless you join a Guild, there are no Leaders to contact... you are on your own. By choosing the Independent Faction, you are playing a Character that operates on their own terms. There are no Objectives, you pave your own way!
Faction Involvement
Faction Costume
Faction Status
With a license to legally arrest and/or kill posted Bounties, Hunters traverse the galaxy in search of their target. Hunters may work in a group, or alone, but all Hunters are renowned as resourceful and ruthless.
The backbone of Commerce, Merchants bring a wide variety of goods, both Tagged and non-Tagged, for trade. You may choose to set up a storefront booth during Marketplace, or operate your business on the side.
As a politician, you represent either the town Corox Station, or the planet Selvaris, or your own agenda. You may submit new laws, manage permits, become an Elected Official, write press briefings, act as an attorney during court, as examples. Some of these activities may pay Credits via the Holonet.
Playing a Representative can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.
Scoundrels deal in all forms of illegal activities, such as smuggling, espionage, theft, bribery, and the Shadow Market, in order to steal valuable goods and information to sell for a profit, for control, or some advantage.
Trained in combat, choose to be in the Selvarin Military, or work as a mercenary, Corox Station law enforcement, bodyguard, and other similar jobs. As an Independent, you choose where your obligations lie.
Playing a Soldier can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.
As a trained Force-user from a Force Tradition, you are involved in matters of the Force for your own interest, or whomever you choose. You might interact with other Force-sensitives, handle Relics and Rituals, find interest in the local Force lore, and more.
If your Character is discovered, especially by the Empire, expect to pay the highest consequences.
Playing a Traditionalist can be difficult since there is no Guild, no PC Leaders, and the Role is hidden on the Holonet. By choosing this Role, you must seek out your own entertainment.
Unlike the Empire or the Rebellion, Independents choose where to place their loyalty, whether that is with a Faction, a Guild, or a group of allies.
Independents do not have Objectives, rather they focus on Missions posted on the Holonet for their Role.
The planet Selvaris, where Galaxy Awaits takes place, enjoyed a few years of peace after the founding of the Galactic Empire. Thanks to rumors of rebels and Jedi, the Empire has established a presence on Selvaris which only served to generate minor conflicts... that many Independent individuals and groups have capitalised on.
Corox Station, where the Galaxy Awaits campsite represents, is known to have small Imperial Outpost and an active rebel cell... a perfect atmosphere for bounty hunters, merchants, criminals, and politicians working for Selvaris, Corox Station, or for themselves.