IN-GAME DATE
December 9, 9 AFE (10 BBY)Droids are mechanical beings often possessing artificial intelligence. They are used in a variety of roles and environments. Droids are also used in fields that require extensive specialization and knowledge, such as medical droids, astromech droids, and battle droids.
Droids are obedient, rugged, and expandable. This lack of autonomy is both an asset and a weakness - an asset in terms of obedience and control, but a massive drawback in terms of effectiveness. While many droids are subservient to an organic, some are completely independent, free-thinking individuals. Droid names are an arrangement of numbers and letters, such as C3-PO, but independent droids may use organic sounding nicknames.
You can play any humanoid droid that you can portray with a realistic costume within the 360 Degree illusion rule. R2 units and shadow costumes (where you wear black underneath thinned costume pieces) are allowed only with Staff approval before an event.
Programmable - Droids are limited to 6 Skills and 3 Techniques, but have the ability to change those selections anytime once the slots are purchased.
Mental Immunity - Without costing FP, say “Resist” to ignore Mental attacks EXCEPT Memory Wipe. Memory Wipe requires the use of Resist Mental to ignore, and can be reversed with Data Recovery Nanites.
Lightning Susceptibility - When struck by a Lightning effect as denoted in the Sig Call such as “4 Lightning”, Droids suffer the Pain Effect.
Force Points for a Droid is referred to as ‘Power’ In-Game. Otherwise, Droids cannot use Force Skills, Force Techniques, or Relics.