IN-GAME DATE
December 9, 9 AFE (10 BBY)YOUR CHARACTER CANNOT BEGIN AS A GHOST. A Force Ghost is the spirit of a Force-user who learned the Force Ghost Technique before they died. Both Dark and Light side Force-users can become a Ghost, yet do so for different reasons. Light Side spirits tend to act as mentors to the future generations. Many tend to assist their living children and grandchildren who have shown abilities in the Force. Dark Side spirits are manifestations of their hate and anger fueled hotter by their death. In an attempt to cheat death, Dark spirits always seeks for a way to return to the living and exist as they did in life. Dark spirits can teach the ways of the Force if they wish or are otherwise coerced.
Ghosts appear as they did when they died, including signs of how they died. All Ghosts are pale and gaunt, requiring makeup to represent this.
Intangible - A) without costing FP, say "Resist" to ignore Status or Damage attacks, except Fire and Lightning, B) without costing FP, ignore Locks, C) you cannot carry or use Armor, weapons, and Tagged items, and D) you cannot touch anything or anyone.
Element Susceptibility - The Deflect Skill is REQUIRED to resist Fire and Lightning Damage attacks costing 1 FP per strike as described in the Skill.
Limited Power - Ghosts can only use Scan, Mental, and Cure Effects, using Gestures only, from Force Skills and Techniques only, not Augments or Relics.
No Death Count - If at the end of Knock Out you are not healed at least 1 HP, go instantly OOG to character switch. The Ghost character cannot be played again.
Ghosts are manifestations of the Force, but are limited in how they can use it.