IN-GAME DATE
September 21, 9 AFE (10 BBY)Faction Status: PUBLIC
The planet Selvaris, where Galaxy Awaits takes place, enjoyed a few years of peace after the founding of the Galactic Empire. Thanks to rumors of rebels and Jedi, the Empire has established a presence on Selvaris which only served to generate minor conflicts... that many Independent individuals and groups have capitalised on.
Corox Station, where the Galaxy Awaits campsite represents, is known to have small Imperial Outpost and an active rebel cell... a perfect atmosphere for bounty hunters and merchants, criminals, and politicians working for Selvaris, Corox Station, or themselves.
Selvarin Government, and Guild NPCs, is Mission Control and reached via the Holonet, walkie-talkie, or NPC contact currently IG. Do not go to Mission Control camp directly.
Radio Channel 1 - General / All Players
Radio Channel 4 - Government / Contacts
Guild Leaders are Player Characters serving as a point-of-contact for Independent Characters new to the Role, and the decision-making leadership for the Role. They are found on the Holonet and IG at events. How Guild Leaders are selected (vote, Rank, etc) is up to the Players to decide.
Independents do not have Objectives. Instead, Missions and other Characters are common sources of income. Please see the Rulebook for details.
The Independent Faction is neutral and public, and is not subject to Defeat.
The Independent Faction is neutral in the Empire/Rebellion conflict choosing instead to operate on their own toward their own interests. You can choose to participate in the conflict, or use it for your own benefit.
Please see the Rulebook for details.
With a license to legally arrest and/or kill posted Bounties, Hunters traverse the galaxy in search of their target. Hunters may work in a group, or alone, but all Hunters are renowned as resourceful and ruthless.
The backbone of Commerce, Merchants bring a wide variety of goods, both Tagged and non-Tagged, for trade. You may choose to set up a storefront booth during Marketplace, or operate your business on the side.
As a politician, you represent either the town Corox Station, or the planet Selvaris, or your own agenda. You may submit new laws, manage permits, become an Elected Official, write press briefings, act as an attorney during court, as examples. Some of these activities may pay Credits via the Holonet.
Scoundrels deal in all forms of illegal activities, such as smuggling, espionage, theft, bribery, and the Shadow Market, in order to steal valuable goods and information to sell for a profit, for control, or some advantage.
Trained in combat, choose to be in the Selvarin Military, or work as a mercenary, Corox Station law enforcement, bodyguard, and other similar jobs. As an Independent, you choose where your obligations lie.
As a trained Force-user from a Force organization, you are involved in matters of the Force for your own interest, or whomever you choose. You might interact with other Force-sensitives, handle Relics and Rituals, find interest in the local Force lore, and more.
The five main criminal organizations unified under a single unknown individual whose identity is known only by the head of each syndicate.
Though Mandalore is mostly under Imperial occupation, there are a number of independent Clans operating throughout the galaxy.